You can not prove that I am Ranmaru, I just really like clearing my character alright? Yeah but if you clear Ranmaru she and Shibata get a 50% boost to Atk and Def when they enter battle, its the main reason why you'd want to keep both of them instead of firing them down the road! Battles he's in end up losing more troops than battles he's not in, and ultimately I'd rather use the wife guard senhime He's not terrible, but like I said he never contributes very much in my experience. Just start with Sengoku and check the others if you like the world. Rances 01 and 02 are pretty lame as games, you'll get bored if you try them first. The game works pretty well as a standalone. There are some returning characters fro previous games, but they're side content. It was really fun and interesting to read the cut scenes. Rance as a character is pretty funny and the world has a good balance of serious drama (demons will kill everyone), and complete pants-on-head goofy retardness like everything the hannies do. Honestly the art is really mediocre, I like rape but I rarely fapped because everything looked so amateurish in Sengoku. You also spend actions to talking to commanders to boost them with new skills and sometimes do dungeons or pick up treasures. There's gold upkeep, army size upkeep, etc. Different types of commanders (foot soldier, warrior, diviner, ninja, etc.) do different things in fights. You conquer/defend territories by attacking/defending them with up to 1-6 commanders in 2x3 formation. It's a good game, it would be hard to get pleb filtered by it the same way a 4x game can Your units level up, you give them equipment you find from events or dungeons, there are story/character scenes in each territory, new characters to recruit in each territory, and after your first playthrough there are something like 3 alternate routes with alternate stories. you win by killing the enemy outright or simply ending the fight with more total unit power remaining, fights are limited to a specific amount of actions per side per fight so they can't go infinitely its a turn based rpg in terms of combat, 6v6 battles on a field with 2 rows of 3 per side, imagine just an old final fantasy game or suikoden or something, different classes, different abilities, different ranges. you attack them, if you wipe them out you claim the territory and whatevers in it and have to defend it from then on. you have the map, its divided into territories, different factions control each territory. Default skills are not mentioned.It's a three kingdoms conquest game.NP cost will increase by 1 for every multiple of 500 troops that the unit exceeds. All NP costs (CST) are measured at troop sizes smaller than 500.Wikipedia links to the real version of the commander are marked with daggers ( †).plot progression) are labelled: (losable). Skills that can be lost through unusual means (e.g.Skills that can only be used in dungeon battles are written in italics.If such a skill is also an upgrade of an earlier such skill, it is placed next to the original skill in parentheses, without a comma, and in bold italics. If the commander does not have this skill by default, it is also surrounded by parentheses. If a commander has a skill that cannot be obtained by most other commanders of that unit type, it is written in bold.Stats that are particularly high for a given unit's type are marked in bold.Stats that can be increased through SAT Bonuses or progressing through character clears are marked with asterisks (*).The formatting conventions are as follows: Separate tables for each troop type can be found here: Note that enemy commanders in conquered houses might find a new house. ![]()
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